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Wall

Wall

Strong and firm city walls built around the city provide significant protection against attacks and invasions. All kinds of fortified units can be built here.

History[ | ]

Before the establishment of centralized governments capable of supporting strong, national armies, each individual city was left to fend for itself. As a result, many of the cities constructed city walls to protect against raiders and bandits. City walls represented a major investment in both time and materials, requiring years to complete and constant repairs to maintain their strength and integrity. The walls helped turn a city into a fortress capable of withstanding all but the most determined attacks.

Durability[ | ]

The way durability works is that if the enemy army can't destroy your walls in 100 rounds, the attacking units suffer a loss, the attacking Hero loses 5 Loyalty and the attacking units return home.

  • I have not lost any troops when losing a battle after 100 rounds. They just return home unsuccessful.

Fortified Units - Requirements[ | ]

If you are wondering why the walls are telling you that you have no vacant space but it doesn't add up. Make sure you are calculating it correctly. First, anything being "built" will count as if it were done. This ensures you do not go over the max. Second, after a battle, there can be some reconciliation that actually "returns" units to the wall after a battle, but if new ones are produced in the meantime, it actually puts you in the negative vacant space. Third, units cost different amounts for each type. The following table shows you the "unit space" required for each type.

Fortified Unit Type Vacant Space Per Unit Food Lumber Stone Iron Time per Unit
Trap 1 Space 50 500 100 50 1m
Abatis 2 Spaces 100 1,200 0 150 2m
Archer's Tower 3 Spaces 200 2,000 1,500 500 3m
Rolling log 4 Spaces 300 6,000 0 0 6m
Defensive Trebuchet 5 Spaces 600 0 8,000 0 10m

Note that the construction times displayed are greatly reduced if Construction research has been done at the Academy.

Upgrading[ | ]

Level Prerequisite Food Lumber Stone Iron Costs Time Durability Fortified
Spaces
Allows
1 Quarry Lv.2
Workshop Lv.1
3,000 1,500 10,000 500 30m 00s 10,000 1,000 Trap and level 3 Town_Hall
2 6,000 3,000 20,000 1,000 1h 00m 00s 30,000 3,000 Abatis and level 4 TH
3 12,000 6,000 40,000 2,000 2h 00m 00s 60,000 6,000 Archer's Tower and level 5 TH
4 24,000 12,000 80,000 4,000 4h 00m 00s 100,000 10,000 level 6 TH
5 48,000 24,000 160,000 8,000 8h 00m 00s 150,000 15,000 Rollinglog and level 7 TH
6 96,000 48,000 320,000 16,000 16h 00m 00s 210,000 21,000 level 8 TH
7 192,000 96,000 640,000 32,000 32h 00m 00s 280,000 28,000 Defensive Trebuchet and level 9 TH
8 384,000 192,000 1,280,000 64,000 64h 00m 00s 360,000 36,000 level 10 TH
9 768,000 384,000 2,560,000 128,000 128h 00m 00s 450,000 45,000
10 Quarry Lv.2
Workshop Lv.1
Michelangelo's Script
1,536,000 768,000 5,120,000 256,000 256h 00m 00s 550,000 55,000

Quest awards[ | ]

Fortification:Walls Reinforcement
Target Food Lumber Stone Iron
Level 1 3,000 2,000 10,000 2,000
Level 2 5,000 5,000 20,000 5,000
Level 3 10,000 10,000 50,000 10,000
Level 4 10,000 10,000 50,000 10,000
Level 5 10,000 10,000 50,000 10,000
Level 6 10,000 10,000 50,000 10,000
Level 7 10,000 10,000 50,000 10,000
Level 8 10,000 10,000 50,000 10,000
Level 9 10,000 10,000 50,000 10,000
Level 10 10,000 10,000 50,000 10,000

Buildings
Town HallCottageWarehouseInnFeasting HallEmbassyMarketplaceAcademy
Rally SpotBarracksBeacon TowerForgeStableWorkshopRelief StationWalls
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