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Evony Wiki
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== Compound Improvement Speed == Because construction time is one of the most crucial elements to this game, I thought it would be useful to layout specifically how advancing Construction will aid in your construction time. You may notice from the sections below that each subsequent Construction level improves your building speed by 10%. It's important to keep in mind that this is not an aggregate sum, but rather a compounding formula. In other words, level 3 Construction doesn't increase your building time by 30%, it increases it by 10% then 10% then 10%. One should note that there is a considerable difference between the two, particularly as the level increases. The Following Formula can be used to determine the effect of your construction level [Base Building Time]*(0.9)^[Construction Level] Example: '''60*(0.9)^10 = 21.0 seconds''' The following table breaks down the compounding build times. {| {{STDT|#0B273C}} |-style="background: #9FCCDF;" ! Level ! Total % ! Compounded % ! Adjusted time for 1 minute |- | 1 | 10% | 10.0% | 54.0 seconds |- | 2 | 20% | 19.0% | 48.6 seconds |- | 3 | 30% | 27.1% | 43.7 seconds |- | 4 | 40% | 34.4% | 39.4 seconds |- | 5 | 50% | 41.0% | 35.4 seconds |- | 6 | 60% | 46.9% | 31.8 seconds |- | 7 | 70% | 52.2% | 28.7 seconds |- | 8 | 80% | 57.0% | 25.8 seconds |- | 9 | 90% | 61.3% | 23.2 seconds |- | 10 | 100% | 65.1% | 21.0 seconds |} If you're having trouble understanding what's happening, consider the first three levels. If it would normally take 60 seconds <span class="plainlinks">[http://how2gainweightfast.org <span style="color:black;font-weight:normal;text-decoration:none!important;background:none!important; text-decoration:none;">weight gain</span>]</span> to build something, then the level 1 10% reduction would be 6, leaving 54 seconds of build time. Level 2 then takes 10% of the remaining 54 seconds, or 5.4 seconds, bringing the total to 48.6 seconds. Level three then takes 10% of 48.6 seconds, or 4.9 seconds, bringing the total to 43.7 seconds. I'm not exactly sure how the game handles fractional parts of time.
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