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Troops

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Troops are the backbone of combat. They are recruited in the Barracks from a city's idle population.

Basic stats for troop[edit | edit source]

Training time is affected by Military Science Research and Hero's Attack Skill. Training Time in Age I is BaseTime*(0.9^MS)*(0.995^Atk). Age II introduced a small (but significant) change to BaseTime*(0.9^MS)*(0.9986^Atk)

Unit Life Population
Cost
Attack Defense Carrying
Load
Food
Cost (AgeI)
Food
Cost(AgeII)
Speed
(mi/1,000 min)
Speed
(mi/hr)
Engagment
Range
base recruit
time
Worker 100 1 5 10 200 2 1 180 10.8 10 00:00:50
Warrior 200 1 50 50 20 3 1 200 12 20 00:00:24
Scout 100 1 20 20 5 5 2 3000 180 20 00:01:38
Pikeman 300 1 150 150 40 6 3 300 18 50 00:02:30
Swordsman 350 1 100 250 30 7 3 275 16.5 30 00:03:44
Archer 250 2 120 50 25 9 4 250 15 1200 00:05:50
Cavalry 500 3 250 180 100 18 9 1000 60 100 00:08:20
Cataphract 1000 6 350 350 80 35 17 750 45 80 00:25:00
Transporter 700 4 10 60 5000 10 5 150 9 10 00:16:40
Ballista 320 5 450 160 35 50 25 100 6 1400 00:50:00
Battering Ram 5000 10 250 160 45 100 50 120 7.2 600 01:15:00
Catapult 480 8 600 200 75 250 125 80 4.8 1500 01:40:00

Notes[edit | edit source]

  • If a city's Idle Population is below 0, no troops can be recruited
  • If a city's Idle Population is below 0, change production to 0%, use population raising (or any other comforting), train troops, then bring Production back up to 100%.

Troops
WorkerWarriorScoutPikemanSwordsmanArcherCavalryCataphract
TransporterBallistaBattering RamCatapult