Range

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The Importance of Range[edit | edit source]

This article is based on the Evony Forum topic "the importance of range" by Darwin.

Base Range[edit | edit source]

Each unit has a specific unmodified 'base' range which it can attack from. For quick reference, these ranges are:

Infantry Range
Worker 10
Warrior 20
Swordsman 30
Pikeman 50
Archer 1200
Horse Range
Cataphract 80
Cavalry 100
Mechanics/Siege Engines Range
Battering Ram 600
Ballista 1400
Catapult 1500
City Defenses Range
Trap 5000
Abatis 5000
Archer's Tower 1300
Rollinglog 1300
Defensive Trebuchet 5000

Ranges.jpg

Battle Mechanics[edit | edit source]

Battles start at a base of 200, then you add the maximum attack or firing range of the longest ranged participating unit(s). So for example, if there are catapults in a battle, the first round starts at 1700 range (1500 for catapults +200 base range), with archers in a battle the first round starts at 1400 range (1200 for archers +200 base range), for a warrior-only battle the first round starts at 220 range (20 for warriors +200 base range), and so on. On round one all units with the longest commencing range will attack, and all other units will close up by their movement speed (adjusted for Horse Riding level). All Battles are made up of rounds which repeat until the victor is decided or the Battle defaults to the defender on 100 rounds, with surviving attackers retreat.

Ranged Attacks[edit | edit source]

Archery technology raises the range of Archers by 5% per level. If archers have a superior range over their enemy, they get 'free' rounds of shots at an opposing army until it reaches it's own attack range. As an extreme, think of the Russian Cannons and the Light Brigade's Sabers at the battle of Balaclava! Likewise, Wall level gives City Defences increased height and thus longer range. This means that archery technology is the most important technology in open battle, with Wall Level equally important in City defence.
Any higher research level Archers are guaranteed to have more range,so they can decimate enemy units before they can respond. For example, with two 10K archer armies faced off, the higher ranged archers can easily wipe out more than half of the opposition on round one, reducing it to less than 5K archers (Research level differences are why the Rally Point 'Exercise' option is so often wrong in Evony).
Note that Archer's Towers have 100 more base range than Archers. Combined with Walls Level over L5 Archer's Towers become deadly as they get one or more free rounds of shots on attacking archers. Although not yet known for certain, it is possible that archery technology does not increase the range of defending archer's towers, only Wall Level (height).

City Attacks By Siege Engines[edit | edit source]

Compared to Archers, Ballistae and Catapults have more range than Archer's Towers, and that explains why siege weapons are so effective against towers on low level walls, because their higher range gives them free attacks until they reduce the defences.

Miscellaneous Battle Range Implications[edit | edit source]

  • Warriors die easily because every other unit except Workers out-ranges them.
  • Cataphracts lose out to pikemen more than cavalry because they have less range than cavalry - cavalry gets two initial free attacks on them, cataphracts only get one.

Archery Technology[edit | edit source]

Archery Technology boosts shooting range 5% per level. It has not been made known what exactly benefits from this extended shooting range, however probably all troops requiring Archery to build (ie: Archers, Archer's Towers, Ballistae, and Catapults will benefit from it.

The Archery Research requirement for a unit determines when it becomes available in Barracks for training.

Generally the 'Base' figures for range are a somewhat misleading as the 'Boost' range is what each unit will start with (ie: a Catapult can only ever have 2250 range, no more, no less). The only exception is when the research is not complete (mostly during the initial days of a new server/account) and the player wins a mechanics battalion on the wheel. If a player uses a Mechanics Battalion to get Catapults, the range will be based upon their Archery level.

The research levels are as follows:

Unit Requirement Base
Equivalent
(L0)
Research Boost
@ 5% Level
Archers 1 1200 1260
Archer's Towers 3 1300 1495
Ballista 6 1400 1820
Catapults 10 1500 2250
Defensive
Trebuchets
None 5000 5000

If your Archery level is the maximum at L10, and an opponent has the minimum L6 for Ballistae, then your Archers will have 1800 range, and the opponent's Ballista 1820. So it is impossible for Archers to ever outrange Ballistae, unless the opponent has opened a Mechanics Battalion. It is impossible for anything to out range Catapults as they require L10. Likewise, it is impossible to increase Catapult range by research as it's already maxed out.

Archery
Level
Ballista Archer Archer's
Towers
Catapult
0 1400 1200 1300 1500
1 1470 1260 1365 1575
2 1540 1320 1430 1650
3 1610 1380 1495 1725
4 1680 1440 1560 1800
5 1750 1500 1625 1875
6 1820 1560 1690 1950
7 1890 1620 1755 2025
8 1960 1680 1820 2100
9 2030 1740 1895 2175
10 2100 1800 1950 2250

Any range that is red can only be obtained via a battalion.

Wall Level[edit | edit source]

The height of Walls also has an impact on range. Each level a wall is, there is an approximate gain of 6% range.

Archer's Towers[edit | edit source]

Wall Level
Archery Level 0 1 2 3 4 5 6 7 8 9 10
0 1300 1365 1430 1495 1560 1625 1690 1755 1820 1895 1950
1 1365 1430 1495 1560 1625 1690 1755 1820 1895 1950 2015
2 1430 1495 1560 1625 1690 1755 1820 1895 1950 2015 2080
3 1495 1560 1625 1690 1755 1820 1895 1950 2015 2080 2145
4 1560 1625 1690 1755 1820 1895 1950 2015 2080 2145 2210
5 1625 1690 1755 1820 1895 1950 2015 2080 2145 2210 2275
6 1690 1755 1820 1895 1950 2015 2080 2145 2210 2275 2340
7 1755 1820 1895 1950 2015 2080 2145 2210 2275 2340 2405
8 1820 1895 1950 2015 2080 2145 2210 2275 2340 2405 2470
9 1895 1950 2015 2080 2145 2210 2275 2340 2405 2470 2535
10 1950 2015 2080 2145 2210 2275 2340 2405 2470 2535 2600