The Feasting Hall is the residence of the heroes. You can check the status of heroes, upgrade stats, give rewards, and dismiss them. There must be vacancies in the hall if you want to hire a hero. There must also be a vacancy if you capture a hero during combat. A captured Hero can either be Persuaded to join you (same cost as hiring in the Inn) or Released. Also it is a good idea to keep Hero 'seats' spare in case either one of your cities is about to be lost and you want to save them, or one of your cities has been devastated/plundered and cannot pay the Heroes from City Tax
History:[ | ]
The ancient feasting halls of Scandinavia were a large building with a single room. From About the fifth century to early medieval times the lord resided in these halls with his retainers. People danced and sang for celebrations. The heroes are praised and appointed here.
Buttons:[ | ]
Rename Button[ | ]
After capturing your enemies Hero, you may find he/she's a 'poison pill' with an abusive name. Change it here.
Dismiss Button[ | ]
Hasta la vista, Baby! The Feasting Hall is full but there's a better Hero in the Inn? Time for retirement.
Upgrade Button[ | ]
In the example below an L10 hero has accumulated enough experience to go up a level. Experience can be gained by:
- Appointing a Hero to be Mayor - continuous trickle feed
- Leading troops into Battle - can get a lot of experience very quickly, but needs big casualty count
- Applying an Item via the green 'plus' sign - instantaneous
- Anabasis (+1,000 experience)
- Epitome of Military Science (+10,000)
- On War (+100,000)
Redistribute Button[ | ]
Requires Holy Water Item. Allows redistribute of the same number of points as the Hero level.
Reward Button[ | ]
Rewards can alter Hero Stats temporarily or Loyalty permanently. A 15 minute cool-down is enforced between all
types of reward. There are three kinds of Rewards:
Gold[ | ]
100 gold for each level of a Hero buys 5 loyalty points.
Seek independent financial advice before trying this with a high level Hero.
Items[ | ]
Each Item gives a 25% increase in one stat for 7 days.
Item | Attribute |
---|---|
The Art of War | Intelligence |
The Wealth of Nations | Politics |
Excalibur | Attack |
Medals[ | ]
Save Button[ | ]
Changes need to be saved before leaving this window or they are lost.
Upgrading[ | ]
Level | Item | Food | Lumber | Stone | Iron | Costs Time | Hero Capacity |
---|---|---|---|---|---|---|---|
1 | Inn Lv.1 | 400 | 2,500 | 1,200 | 700 | 6m 00s | 1 |
2 | 800 | 5,000 | 2,400 | 1,400 | 12m 00s | 2 | |
3 | 1,600 | 10,000 | 4,800 | 2,800 | 24m 00s | 3 | |
4 | 3,200 | 20,000 | 9,600 | 5,600 | 48m 00s | 4 | |
5 | 6,400 | 40,000 | 19,200 | 11,200 | 1h 36m 00s | 5 | |
6 | 12,800 | 80,000 | 38,400 | 22,400 | 3h 12m 00s | 6 | |
7 | 25,600 | 160,000 | 76,800 | 44,800 | 6h 24m 00s | 7 | |
8 | 51,200 | 320,000 | 153,600 | 89,600 | 12h 48m 00s | 8 | |
9 | 102,400 | 640,000 | 307,200 | 179,600 | 25h 36m 00s | 9 | |
10 | Inn Lv.1 Michelangelo's Script |
204,800 | 1,280,000 | 614,400 | 358,400 | 51h 12m 00s | 10 |
Quest awards[ | ]
Hero Recruitment:Feasting Hall | |||||
---|---|---|---|---|---|
Target | Gold | Food | Lumber | Stone | Iron |
Level 1 | 1,000 | 1,000 | 3,000 | 1,500 | 1,000 |
Buildings |
---|
Town Hall • Cottage • Warehouse • Inn • Feasting Hall • Embassy • Marketplace • Academy Rally Spot • Barracks • Beacon Tower • Forge • Stable • Workshop • Relief Station • Walls |