Farm

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Farm
Farm Age II tag.png

History:[edit | edit source]

Agriculture is the basic factor that shaped ancient society. In ancient times, humans were fed by hunting and gathering. However, this lifestyle led to many hungry nights. People gradually started to farm their own fields which offered a more regular supply of food to their families. Farming is the fundamental element of human civilization.

General Information[edit | edit source]

The farm Produces food, which is used for construction, research, but mainly for your army. You need food to expand your army, send your army places, and to feed your army while in your city. Farming supports a great amount of food production but when players have very high negative levels, farms will barely help (other than making the negative levels less worse than without farms) and pushes players to NPC Farm and/or go to the Marketplace.

Quests[edit | edit source]

Commodity Gathering: Farming
Target Item Food Lumber Stone Iron
Level 1 Beginner Guidelines (1) 100 500 500 300
Transportation: Farm Upgrade
Target Food Lumber Stone Iron
Level 5 1,000 5,000 3,000 2,500

Upgrading[edit | edit source]

Level Requirements Labour Total
Production
(/hr)
Storage
Capacity
Comparative
Upgrade
Efficiency
Food Lumber Stone Iron Construction
Time
Level 1 50 300 200 150 30s 10 100 10,000 100%
Level 2 100 600 400 300 1m 00s 30 300 30,000 100% (2)
Level 3 200 1,200 800 600 2m 00s 60 600 60,000 75% (1.5)
Level 4 400 2,400 1,600 1,200 4m 00s 100 1,000 100,000 50% (1)
Level 5 800 4,800 3,200 2,400 8m 00s 150 1,500 150,000 31.25% (.625)
Level 6 1,600 9,600 6,400 4,800 16m 00s 210 2,100 210,000 18.75% (.375)
Level 7 3,200 19,200 12,800 9,600 32m 00s 280 2,800 280,000 10.94% (.21875)
Level 8 6,400 38,400 25,600 19,200 1h 4m 00s 360 3,600 360,000 6.25% (.125)
Level 9 12,800 76,800 51,200 38,400 2h 8m 00s 450 4,500 450,000 3.52% (.0703)
Level 10 25,600 153,600 102,400 76,800 4h 16m 00s 550 5,500 550,000 1.95% (.039)
Level 11 Age II tag.png 51,200 307,200 204,800 153,600 8h 32m 00s 660 6,600 660,000 -
Level 12 Age II tag.png 102,400 614,400 405,600 153,600 17h 4m 00s 780 7,800 780,000 -
Level 13 Age II tag.png 204,800 1,228,800 811,200 307,200 34h 8m 00s 910 9,100 910,000 -
Level 14 Age II tag.png 409,600 2,457,600 1,622,400 614,400 68h 16m 00s 1,050 10,500 1,050,000 -
  • Note that construction of Lvl 10 farm also requires one unit of Michelangelo's Script
  • Lvl 11 and higher farms are only available in Historical Cities, up to that city's level. This may be Age-II specific. They do not require an additional Michelangelo's Script after Lvl 10 has been reached.

Production items[edit | edit source]

Item Description Price
Plowshare Increases production of food 25% for 24 hours. 8 cents
Iron Rake Increases production of food 25% for 7 days. 50 cents

Recommended Number[edit | edit source]

Depending on what type of city you are intending to build, the number of farms varies. It is recommended to have food cities with only farms in them and transport other resources from other cities. This also lets you have a higher total production of each resource, as the valley bonus will be larger.


Resources
FarmSawmillQuarryIronmineValley