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Cottages offer shelter to citizens, and increase a city's population limit. Cottages are an essential part of Evony, because they increase your "idle population", allowing you to build more troops, sawmills, quarries, ironmines, and farms.
History[edit | edit source]
Before the creation of functional housing, primitive people lived in caves and trees. These domiciles offered little in the way of protection against the natural elements, so shanties were built using available local resources. These makeshift residences eventually evolved into cottages that were able to house and protect the urban and rural populace.
Upgrading[edit | edit source]
|Level||Prerequisite||Food||Lumber||Stone||Iron||Costs Time|| Population|
|3||Town Hall Lv.2||400||2,000||400||200||5m 00s||600|
|4||Town Hall Lv.3||800||4,000||800||400||10m 00s||1,000|
|5||Town Hall Lv.4||1,600||8,000||1,600||800||20m 00s||1,500|
|6||Town hall Lv.5||3,200||16,000||3,200||1,600||40m 00s||2,100|
|7||Town Hall Lv.6||6,400||32,000||6,400||3,200||1h 20m 00s||2,800|
|8||Town Hall Lv.7||12,800||64,000||12,800||6,400||2h 40m 00s||3,600|
|9||Town Hall Lv.8||25,600||128,000||25,600||12,800||5h 20m 00s||4,500|
|10|| Town Hall Lv.9
|51,200||256,000||51,200||25,600||10h 40m 00s||5,500|
Quest awards[edit | edit source]
| Town Hall • Cottage • Warehouse • Inn • Feasting Hall • Embassy • Marketplace • Academy|
Rally Spot • Barracks • Beacon Tower • Forge • Stable • Workshop • Relief Station • Walls