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Warehouse

Warehouse

WarehouseII

Warehouse Age II tag

The Warehouse stores resources, preventing enemy plundering of the *SOME* RESOURCES (depending on the level) in the event of a raid or attack. Resources stored in a Warehouse will NOT be taken by an opponent UNLESS the attacking player has researched Privateering (which is only 3% each level, offering 30% of stored resources plundered on level 10). Warehouse capacity can be increased by researching the Stockpile technology. Each level of Stockpile offers an increased capacity of 10%, hence 100% increase in storage by level 10.

EDIT: The formula for Privateering is X*(0.97)^L. X being storehouse capacity and L being the level of the skill. So at level 10, Privateering drops the warehouse store ability by about 26% not 30%. The Stockpile formula is X*(1.1)^L. X being storehouse capacity and L being the level of the skill. So the max it can raise it is about 160%, not 100%.
Note: Warehouses may only store Food, Lumber, Stone, and Iron. Gold may not be stored in a Warehouse. See Marketplace for additional strategy.

History:[ | ]

One of the earliest methods of food preservation was sun or air drying. This technique works by removing most of the foods' water and thereby limiting activity of the microorganisms. The warehouse finally came to being, which gave the early people a place to store their food.

Uprading[ | ]

Level Item Food Lumber Stone Iron Costs Time Storage
capacity
1 100 1,500 1,000 300 10m 00s 10,000
2 200 3,000 2,000 600 20m 00s 30,000
3 400 6,000 4,000 1,200 40m 00s 60,000
4 800 12,000 8,000 2,400 1h 20m 00s 100,000
5 1,600 24,000 16,000 4,800 2h 40m 00s 150,000
6 3,200 48,000 32,000 9,600 5h 20m 00s 210,000
7 6,400 96,000 64,000 19,200 10h 40m 00s 280,000
8 12,800 182,000 128,000 38,400 21h 20m 00s 360,000
9 25,600 364,000 256,000 76,800 42h 40m 00s 450,000
10 Michelangelo's Script 51,200 728,000 512,000 153,600 85h 20m 00s 550,000


Quest awards - Rich Store: Warehouse[ | ]

Level Food Lumber Stone Iron
1 5000 2,000 1,500 500

Buildings
Town HallCottageWarehouseInnFeasting HallEmbassyMarketplaceAcademy
Rally SpotBarracksBeacon TowerForgeStableWorkshopRelief StationWalls
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