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Attacking

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Attacking is a way to occupy a , gain additional by pillaging or eliminating a hostile army.

Contents

[] Attacking Basics

There are two different ways to perform an attack.

  • click the Map button to open the world map
  • launch the attack from your

[] Map Button

Clicking the Map button will give an overview of the you are in and your neighbors. To attack, click on any in the map view to gain details of the area. Displayed is some key information that is vital to a successful attack.

  • Coordinates The location in X,Y of the
  • Owner The current owner of the
  • Type and Level Type of resource and the level of the
  • State The the is located in (useful if sent coordinates from another player to get an idea of how far away the is)
  • Attack Button Initiates the attack
  • Scout Button Initiates a maneuver


P.S.- The words for the status is wrong in the picture- The guy didn't know what he was talking about.

[] Rally Spot


The allows another way to launch an attack providing you have the X,Y coordinates prior to the attack. Click the March button and this will display the attacking window. Army size is limited to 10,000 times the level, eg 20,000 for this one.

Note: you can apply a war ensign (see under my items on your Evony game page upper right) to increase this max by 25%

[] Attacking Window


  • Select Armies Select the soldiers you will be sending to battle
    • Max Selects all soldiers including
    • Clear Clears your selection
    • Apply War Ensign Increases army limits by 25%, requires item
  • Mission Requirements The minimum amount of required to feed your army as it marches (deducted from your resources when starting the march) and the amount of resources your army is able to carry
Example: In a successful pillage your army may acquire some resources that can be returned to your city. The Load Vacancy is the maximum amount of resources you can carry from the pillage. Load Vacancy is also required when transferring resources from one city to another
  • Target Coordinates for the you are attacking
  • Mission The Mission type. Can be either Attack, Scout, Reinforce or Transport
  • Hero The to send on the mission. A Hero is mandatory for an Attack
  • Camp Time Allows players to launch the Hero on a mission at any time and coordinate its arrival time. Camp time is added to the travel time to the target. It is not added to the travel time back from the target.
  • Resources Resources to send with the army. In a Transfer Mission, add the resources you wish to send
  • Estimated time based on the above settings Estimated arrival time to the destination and the return.


[] Attacking

cities will always have a static number of defenses based on the level of the city. Detailed discussion of attacking may be found .